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computer_chess:engines:myrddin:testpositions 2010/06/23 19:49 | computer_chess:engines:myrddin:testpositions 2011/06/28 14:56 current | ||
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3rkb1r/1p2npp1/p1q5/4P3/3BP1p1/2PB1N2/PP3PP1/R2Q1RK1 w k - 0 18 bm g3, Ng5, Re1\\ | 3rkb1r/1p2npp1/p1q5/4P3/3BP1p1/2PB1N2/PP3PP1/R2Q1RK1 w k - 0 18 bm g3, Ng5, Re1\\ | ||
- | With three acceptable moves, why is this position difficult? Well, again, it's a test to see how greedy (or, in this case, greedy to keep its own material) your engine is. The Knight on f3 is en prise. There are five places it can go, and two of them (e1 and d2) spell quick doom. Two others (h2 and h4) are definitely inferior. Ng5 is acceptable. But the best moves are to give back some of the material that you've already won in order to help launch a counterattack (g3) or two make a little breathing room for your King (Re1). | + | With three acceptable moves, why is this position difficult? Well, again, it's a test to see how greedy (or, in this case, greedy to keep its own material) your engine is. The Knight on f3 is en prise. There are five places it can go, and two of them (e1 and d2) spell quick doom. Two others (h2 and h4) are definitely inferior. Ng5 is acceptable. But the best moves are to give back some of the material that you've already won in order to help launch a counterattack (e6 or g3) or to make a little breathing room for your King (Re1). |
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