
1: Traffic Options
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Not every GUI can handle the communication protocol very well in context
to fast or ultrafast games. That can lead to time handicaps even in longer
blitz games, where it sums together.I just want to avoid such a thing,
because i am simply not able to test every GUI. The standard options
should be sufficient in most cases. Here are the options.

1a:
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The Minimum Traffic Limit is: 

    - bestmove + final pv

Every other configuration will be sensitive to "Traffic Depth"

1b:
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Traffic Limit:

  * ultrafast: minimum traffic limit
  * fast     : ultrafast + pv after iteration is completed
  * normal   : fast      + every pv update
  * analyse  : sends full information, "Traffic depth dependant"
  * ignore   : sends full information, "always"

1c:
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Ponder Mode will behave like the normal search with the traffic context.
Analyse Mode (go infinite), will behave like the "ignore" option.
