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computer_chess:wiki:lists:gui_protocol_support_list 2019/04/13 03:15 computer_chess:wiki:lists:gui_protocol_support_list 2019/04/13 03:17 current
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  *[[http://web.archive.org/web/20040416235511/http://www.ychess.com | YChess]] - WB (with adapter) and UCI protocol; interface for own chess engine, shareware (no longer available at Kagi supplier store); trial version for 30 days; supports the features Autoplayer 232, commenting / annotation of moves, Endgame Generator (egtbgen); no direct support by its author Roman Antonczyk, this website was last modified in the year 2004 - [[http://archive.org/details/YChess_1020 | Edition from 1995]] - [[http://www.multiweb.cz/max.rubin/download.htm | YChess (DOS)]]   *[[http://web.archive.org/web/20040416235511/http://www.ychess.com | YChess]] - WB (with adapter) and UCI protocol; interface for own chess engine, shareware (no longer available at Kagi supplier store); trial version for 30 days; supports the features Autoplayer 232, commenting / annotation of moves, Endgame Generator (egtbgen); no direct support by its author Roman Antonczyk, this website was last modified in the year 2004 - [[http://archive.org/details/YChess_1020 | Edition from 1995]] - [[http://www.multiweb.cz/max.rubin/download.htm | YChess (DOS)]]
-  *[[https://github.com/FireFather/Zentropy | Zentropy GUI]] - UCI chess engine GUI for Windows by Norman Schmidt , based on and developed from BerldChess https://github.com/Bernton/BerldChess - ChessDotNet https://github.com/ProgramFOX/Chess.NET - ChessEngineInterface .NET .dll assembly +  *[[https://github.com/FireFather/Zentropy | Zentropy GUI]] - UCI chess engine GUI for Windows by Norman Schmidt , based on and developed from BerldChess https://github.com/Bernton/BerldChess - ChessDotNet https://github.com/ProgramFOX/Chess.NET - ChessEngineInterface .NET .dll assembly Features:  4 move sounds (move, capture, check, and castle) - 5 time controls: move + inc., fixed depth, fixed time, fixed nodes, infinite - attractive chess piece sets w/ gradient shadow and adjustable scale factor - board squares can use colors or images, with opacity control - choice of 'sequential' or 'random' for opening book position selection - configurable best move and last move indicators respectively  draw and resign adjudication / pause between games - dark mode - engine logo display (100 x 50) - engine vs. engine matches - FEN position copy/paste buttons - clip board control - full support for TT and Unicode chess fonts -  customizable user interface, adjustable splitters, panel - hide/unhide, etc. - live game move-by-move save to PGN file (suitable for web broadcast) - options (including engine config) can be changed 'on-the-fly' (during a game) - multiPV support - move arrow colors are calculated/graded from red to green according to eval score - opening book creation and usage (import PGN to FEN) - optional board border, square outlines, and coordinate display / extended move information for UI and PGN (engine eval + depth) / legal move display - real-time engine LOS (likelihood of superiority) calculation
-Features:  4 move sounds (move, capture, check, and castle) - 5 time controls: move + inc., fixed depth, fixed time, fixed nodes, infinite - attractive chess piece sets w/ gradient shadow and adjustable scale factor - board squares can use colors or images, with opacity control -   choice of 'sequential' or 'random' for opening book position selection - configurable best move and last move indicators respectively  draw and resign adjudication / pause between games - dark mode - engine logo display (100 x 50) - engine vs. engine matches - FEN position copy/paste buttons - flip board control - full support for TT and Unicode chess fonts -  customizable user interface, adjustable splitters, panel - hide/unhide, etc. - live game move-by-move save to PGN file (suitable for web broadcast) - options (including engine config) can be changed 'on-the-fly' (during a game) - multiPV support - move arrow colors are calculated/graded from red to green according to eval score - opening book creation and usage (import PGN to FEN) - optional board border, square outlines, and coordinate display / extended move information for UI and PGN (engine eval + depth) / legal move display - real-time engine LOS (likelihood of superiority) calculation+
  *[[https://sjeng.org/ftp/zhc_v020.exe | Zhouse/Crazyhouse Challenger]] by Zon Juan Jan, a graphical interface for Winboard compatible Crazyhouse engines; included are Crackwhore (no executable file), Crazybot, Deepbug, Sjeng, and Sunsetter   *[[https://sjeng.org/ftp/zhc_v020.exe | Zhouse/Crazyhouse Challenger]] by Zon Juan Jan, a graphical interface for Winboard compatible Crazyhouse engines; included are Crackwhore (no executable file), Crazybot, Deepbug, Sjeng, and Sunsetter

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